Procedural arenas
Every match generates a new layout. Shipping containers, scrap piles and dirt roads are carved into a 100 by 100 meter grid framed by impassable 12-meter cliffs.
A third-person tactical shooter on procedurally generated battlefields, with AI factions that change sides mid-fight.
Every match generates a new layout. Shipping containers, scrap piles and dirt roads are carved into a 100 by 100 meter grid framed by impassable 12-meter cliffs.
AI factions are not static. Crossfire near neutral scavengers can pull them into the fight, so you can build a mechanized army on the fly.
An over-the-shoulder camera where the screen-center crosshair is the exact point of impact. No auto-aim, just hitscan and projectile ballistics.
Platforms: PC and mobile. Modes: PvP, PvE and battle royale.