In development

BoxOps

A third-person tactical shooter on procedurally generated battlefields, with AI factions that change sides mid-fight.

The sandbox is hostile

Procedural arenas

Every match generates a new layout. Shipping containers, scrap piles and dirt roads are carved into a 100 by 100 meter grid framed by impassable 12-meter cliffs.

Dynamic allegiances

AI factions are not static. Crossfire near neutral scavengers can pull them into the fight, so you can build a mechanized army on the fly.

Precision shooting

An over-the-shoulder camera where the screen-center crosshair is the exact point of impact. No auto-aim, just hitscan and projectile ballistics.

Platforms: PC and mobile. Modes: PvP, PvE and battle royale.